/*
 * OpenZone - simple cross-platform FPS/RTS game engine.
 *
 * Copyright © 2002-2013 Davorin Učakar
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @file client/PartClass.hh
 */

#pragma once

#include <client/common.hh>

namespace oz
{
namespace client
{

class PartClass
{
  public:

    static const int UPDATED_BIT = 0x01;
    static const int LOADED_BIT  = 0x02;

  public:

    int   flags;

    int   nParts;
    Vec3  velocity;
    float velocitySpread;
    int   texId;
    int   endTexId;

  public:

    explicit PartClass( InputStream* istream );
    ~PartClass();

    void load();

};

}
}
